The last few games that Tomoya Asano has worked on all have a few things in common. A producer at Square Enix, Asano’s most recent titles have been attempts at reimagining the classic Japanese role-playing game for modern audiences, harking back to the glory days of turn-based Final Fantasy adventures. They also all have extremely weird names like Bravely Default, Octopath Traveler, and Various Daylife. That trend continues with the release of Triangle Strategy on the Nintendo Switch today.
“We do want the titles to have a uniqueness to them,” Asano tells The Verge. “We also try to be careful that it’s not outrageously weird to the point that consumers can’t remember the name of the game.”
At first glance, Triangle Strategy doesn’t seem like much of a departure for Asano and his team. It features the same high-def 2D art that helped define Octopath Traveler and once again takes place in a fantasy universe reminiscent of classic Final Fantasy games. But it also switches up the genre in a big way, with a move to tactical RPGs. If Bravely Default is a modern take on Final Fantasy, Triangle Strategy is the same for Final Fantasy Tactics.
Asano says he decided to tackle the genre for a few reasons. For starters, fans wouldn’t stop asking for a new game in this style. But he also wanted to explore a “story that focuses on human drama.” Whereas most JRPGs feature otherwordly menaces set on destroying the world, Asano believed a tactics game was better suited for more human-scale storytelling. “When we thought about it from that perspective, that’s when I thought the tactics RPG genre would be the best fit,” he explains.
And narrative is a huge part of Triangle Strategy. The story follows a group of characters caught up in a
Read more on theverge.com