Freedom of choice in narrative horror games has always been a tough genre to get right. Until Dawn and The Quarry are probably the best examples of this, where your choices really matter and a poor choice or a missed button press can completely change who’s going to make it through to the end. Imagine my excitement when Supermassive Games and Behaviour got together to collaborate on The Casting of Frank Stone, set in the Dead by Daylight universe.
Its story spans three separate time periods, telling the tale of the evil Frank Stone and the movie made by a bunch of plucky teenagers in the very Mill where the murders took place.
My first concern was whether it would only appeal to fans of Dead by Daylight and not to a wider audience. Thankfully, the story does well to stand on its own and mostly explain everything that’s going on, establishing some origins and adding to the Dead by Daylight universe. Of course, as a fan of Dead by Daylight, it was great to see an abundance of Easter Eggs and references thrown in the mix, including the ending, which put a big smile on my face.
If you’ve never played Dead by Daylight before, then certain elements might be lost on you, but don’t necessarily detract from enjoying the experience. Quick time events have been replaced with the signature DBD skill check, and there are even some sections where you have to repair generators.
Whether or not the story is as strong as the previous Supermassive games will of course be subjective, but I can say it’s intricate enough to provide a lot of replay value should you strive to discover all the different branching paths, save all the characters and collect anything you might have missed.
One absolute godsend of a feature for this is the Cutting Room Floor. Once you’ve finished the game, you have the option to see the whole timeline and all the potential branching paths you can take, with everything you have discovered available to view. It really shows off how much there is to see and do, and
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