There was a moment towards the end of The Callisto Protocol where I thought I had nailed it.
One of the game’s monsters, or Biophages as they’re called, had jumped up through a vent in the floor. It swung for me, and I instantly dodged, smashed it in the face with my electric baton, pulled out my hand cannon and blasted its head off. At that exact moment, another came for me and I immediately, using my GRP device, grabbed it and flung it into a set of conveniently placed spikes.
I felt invincible. I had mastered the main forms of combat. Nothing could hinder my escape from Black Iron Prison now. Ten minutes later, I was overwhelmed by a particularly vicious pack of enemies that ripped my head in two. Never mind.
The Callisto Protocol is Dead Space. From the way your health is displayed on the character’s suit, to the need to stamp on enemies to bring forth whatever loot they were carrying. It’s set in a space prison rather than a space mining ship, and instead of ‘Cut off Their Limbs’ scrawled on the walls you’ve got ‘Shoot The Tentacles’.
But it’s a spiritual successor in every sense of the word. A pastiche, even, albeit it’s a pastiche made by some of the people who created Dead Space in the first place.
So it’s not an especially original game. Nor is the story going to throw up many surprises. Protagonist Jacob Lee has crashed landed on Callisto, one of Jupiter’s moons, after his trade ship is attacked. He’s rescued and thrown into Black Iron Prison, which has been built there.
Almost immediately, an outbreak has turned the inmates into relentless, vicious creatures hellbent on ripping people to shreds. Jacob tries to escape the prison before becoming caught up in events. Was the outbreak done on purpose? Is there a shady
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