The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past PC Indie Pitch contestants to offer their views.
Today, we're speaking to Flamebait's Mattias Lindblad, who submitted Passpartout 2: The Lost Artist to The Digital Big Indie Pitch (PC+Console Edition) #8 and walked away as the winner.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Mattias Lindblad: Flamebait started out as 5 students 6 years ago making weird small games. We got into games because of how the magic of it inspired us when we were young. How animations can make something come to life, how a game can surprise you as you play, how music can make you feel and the code that ties it all together. Currently, we're only 6 people: Mattias the CEO and Game Director, Gustav Rosberg the Art Director and Artist, Niklas Bergwall the Animator and UX designer, Viktor Zryd the Producer and Audio Designer, Niklas Lindblad the CTO and Programmer and Tomoko Miya the Marketing Manager. With Flamebait we've joined forces for one simple cause: To inspire people to create.
Tell us about Passpartout 2: The Lost
Read more on pcgamesinsider.biz