Of all DC's line-up of superheroes, none has more video game adaptations than the Dark Knight himself. Starting with 1986's Batman on the Amstrad and ZX Spectrum, the Caped Crusader has had more than his fair share of video game titles, with one cropping up every few years or so. But despite the sheer quantity of Batman games, very few are highly regarded today. Rocksteady's excellent Arkham series is often pointed out as the definitive Batman video game experience, but the Batman Begins tie-in game actually laid quite a bit of groundwork for the future series.
Releasing in 2005 for the Xbox, PlayStation 2, and GameCube, Batman Begins closely follows the story of its cinematic counterpart, putting the player directly in the boots of a newly trained Batman. Though the game is quite short, coming in at just under five hours, the gameplay mechanics and overall presentation of the game have stuck with many who have played it over the years. To fans of the Arkham series, a few core elements may seem a little familiar.
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Though it may only feel like yesterday for some, 2005 was almost two decades ago, and many games from that era are really starting to show their age. While games that took a more stylistic approach to art direction still look fairly decent today, such as the original Psychonauts and TimeSplitters: Future Perfect, games that chose a more realistic art style tend to look much rougher. While Splinter Cell and Call of Duty 2 pushed boundaries back in the day, revisiting them now only serves to highlight how far realistic graphics have come since.
That being said, Batman Begins is a surprisingly good-looking game, even when held up to today's standards.
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