We review The Adventures of Robinhood, a cooperative board game published by Thames & Kosmos. In The Adventures of Robinhood, players are working together throughout a narrative campaign.
England in the year of our Lord 1193. A carriage comes to a halt within the densely wooded landscape. The nobleman inside hears the guards shifting, their armor, and weaponry accompanied by a familiar clank of adjustment. Then a wisp of a sound, almost a whistle, before a labored grunt, the whiff of a sword cutting through the air, and finally a loud thump that precedes a surreal stillness.
After many seconds of deep listening, the nobleman’s shaking hand pulls the carriage curtain aside to find the armed escorts sprawled upon dirt and moss. A shadow shifts within the depths of the staggered trees. Another whisp then a pronounced thunk. An arrow has embedded itself in the carriage door inches from the nobleman’s head. An attached note reads “Welcome to Sherwood Forest. Thank you for funding the cause. – RH + MM”
The nobleman reaches back into the carriage. No. It’s gone. His contribution to the Nottingham game night was stolen right out from under him. He must alert publisher KOSMOS, designer and artist Michael Menzel, and most importantly, the purveyor of the night’s event—the self-proclaimed Sherriff.
The Adventures of Robin Hood is a cooperative narrative adventure game that features point-to-point movement, a branching campaign, and light bag-building. Each chapter plays in approximately one hour and can be played with the whole family. The immediate draw upon beginning the game is two-fold—a massive game board with many “windows” that feature tiles that can be flipped, as well as a high-quality hardcover storybook that contains
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