Adapting the classic 1974 horror movie Texas Chain Saw Massacre into an asymmetrical multiplayer game might seem odd on the surface – particularly when the team setup isn’t the same 4v1 we’ve become accustomed to with the popular Dead by Daylight, but instead the even stranger-sounding 4v3 arrangement. It works exceptionally well in practice, though, creating a tactical, tense, team-based multiplayer experience that favors brains over brawn. Whether you’re on the Victim team of four trying to escape, or the serial-killing Family trio trying to cut them down, Texas Chain Saw Massacre’s tweak to the asymmetrical multiplayer format already plays great, and the 4v3 format is a great match for the movie license it’s built around.
Developer/publisher Gun Interactive promises more maps for launch next year, but for this preview session I played half a dozen rounds in Texas Chain Saw Massacre’s most recognizable location: the rural Texas house the film is set in. Victims start out in the basement, and teamwork is encouraged and dare I say vital; there are only a few ways out of the basement and just two ways out of the house once you get upstairs. In other words, there are only two ways to win. Yes, only two, because the Victims can’t kill the Family but instead only stun them, further affecting the balance of power. They can, however, slip through narrow gaps in the walls, and duck under barbed-wire traps.
Meanwhile, characters on both sides have unique skills. While the Cook can listen closely to unstealthy Victims and add locks to doors for the Family, making it more time-consuming for the Victims to get through them, Connie, for instance, has a one-time ability to break a lock instantly. This can literally mean the difference
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