Worlds patch! Worlds patch! Worlds patch! In case you didn’t know, it’s the Worlds patch. This means that we’re focused on buffing weaker Augments, traits, and units to create a competitive meta that’s as diverse as possible. That doesn’t mean we won’t be nerfing any overperforming Augments—cause we are, but most of our high impact nerfs shipped with our 12.6 mid-week update to get the changes to you faster, and to make sure we can respond to any balance outliers these changes may cause in time for our Worlds patch.
Finally, we’ll be keeping a close eye on the meta as it progresses (cause it’s the Worlds patch, in case you didn’t hear) and will be ready to ship a mid-week update if needed. Rodger “It’s the Worlds patch” “MinionsRpeople2" Caudill Patch Highlights Systems Y’all are about to get tired of my Silco emote real fast. Use the center emote in the emote wheel pre-game loadout to change what emote plays when your Tactician jumps out of portals.
Large Changes Large, like my hype for Worlds—which will be played on this patch, if you haven’t heard. Augments In addition to general balance, we’re combing through Augments to make sure you’re offered them at times that make sense and won’t require drastic pivots. The newly added scaling for Electrocharge and Luden’s Echo helped with their power levels, but the Augments still require a specific strategy that's difficult to pivot into on 4-6.
Now that the Hextech trait is in a strong and healthy place, we can adjust some of the Augments that have been impacted by the changes. Hextech Unity was always an awkward Augment, requiring you to run Hextech units and avoid them. It was powerful, but the way to tap into this power was not clear, nor very fun.
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