Welcome Gizmoneers and Gadgeteers! Most of our larger balance changes for patch 12.3 were delivered early last week in our 12.2 mid-week patch, so be sure to check those out if your looking for nerfs to Imperial, Swain, Talon, and more. That said, here are some light patch updates in preparation of Neon Nights next week! Rodger «MinionsRpeople2» Caudill Patch Highlights Neon Nights Light as the patch notes may be, we’ve been working hard behind the scenes to bring a progress-fueled mid-set with over 20 new units, over 80 new Augments, and a whole lotta content to bring your cosmetic loadout into the future.
Check out the articles below for more information. Neon Night Pass and More: All the Tacticians, arenas, and more coming in the new G&G Pass II.
Neon Nights Gameplay Overview: Our largest roster swap to date shines in the latest mid-set update. Augments Augmented: New Augments, items, and interface updates coming in Neon Nights.
System Changes Tome of Traits Tome of Traits previously utilized a confusing “tailored” trait system, a system that offers you emblems based on traits (both active and inactive) you already have, that could be manipulated by those willing to learn the convoluted system. We’re changing the rules to make the Tome of Traits more intuitive while simultaneously making it less abusable.
Tome of Traits now offers you “tailored” Emblems based upon your total active and inactive traits in the previous combat round. 0 to 4 inactive or active traits = 0 tailored emblems 5 to 6 inactive or active traits = 1 tailored emblem 7 to 8 inactive or active traits = 2 tailored emblems 9 to 10 inactive or active traits = 3 tailored emblems 11 or more inactive or active traits = 4 tailored emblems Prismatic
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