Stepping into the universe ofTarisland for the first time was an exciting prospect. I’m a die-hard World of Warcraft and Rift player, and I’d be the first to admit that I need to branch out more when it comes to picking my MMORPG titles.
Upon first glance, Tarisland looked like an intriguing foray into the fantasy MMORPG subgenre, promising vibrant regions, intricate content, and memorable characters. Featuring colorful graphics that are suited to both PC and mobile, it’s certainly been an experience so far.
I’m currently halfway through my official review of Tarisland, with multiple characters nearing the level cap. Here’s a summary of the good, the bad, and the ever-so-familiar in Tarisland.
For my review, I decided to play Tarisland on PC, as I feel it works best for an MMORPG experience. While the MMO does seem to need very frequent updates, it’s been running well on my middling PC and hasn’t thrown up any specific bugs or glitches other than a few misshapen text boxes or slow dialogue pieces.
In fact, the overall performance has been positive. The game aesthetic is very stylized, but each area that I’ve explored so far has had plenty of detail and depth to it. The combat animations are engaging, too, as it’s clear the game artists put a lot of thought into them.
The mobile-oriented game style was immediately apparent when I hopped into the character creation screen for the first time. This isn’t a bad thing by any means, but it certainly was interesting seeing “Tap to Skip” on a myriad of repeated character introduction cutscenes while playing the game on PC.
There’s a decent selection of classes to pick from when building characters in Tarisland. You’ve got your standard classes like Mages, Priests, and Rangers, along with uncommon picks like Bards and Phantom Necros.
For a balanced review experience, I decided to simultaneously level up a Mage, a Phantom Necro, and a Paladin.
Each class I’ve tried so far feels distinctly different, with its own
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