In the distant future, humanity is forced to abandon the Milky Way. Aboard their experimental Exodus ships, the last vestiges of the human race limp to a cluster of stars known as the Forge. The Forge is a strange and wild new home full of mysterious energies and new challenges. But why did humans have to flee? And what did they find when they reached the Forge? Did they create a new star-spanning civilization, or is the Forge a lawless frontier of scattered settlements? Just by asking those questions, you’re already playing Ironsworn: Starforged, the sci-fi follow-up to Ironsworn’s (low) fantasy setting.
Starforged builds on Ironsworn’s mechanics, but you don’t need to know Ironsworn to play. Like other Powered by the Apocalypse and PbtA-inspired games, the core gameplay aspect of Starforged is an invitation to imagine together, and the mechanics are only there to aid the narrative. It’s the collaborative-est of collaborative storytelling. Hell, Starforged doesn’t even need a GM — it’s optimized for solo or small group play. If you do play with a GM, they’re there to guide your story; you’re not there to experience theirs.
Your job as player and storyteller is to make connections between concepts, adapt to new complications, and envision the story your character is participating in. Envisioning is an important word in Starforged — it shows up in bold throughout the book as a gameplay prompt. It’s a way to ask you, the player, to imagine an answer instead of relying on someone else to provide it. You envision how a new piece of information changes your current objective. You envision what gaining the upper hand in a fight looks like. You envision the point of interest you find when your ship unexpectedly drops out of
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