The starting class in a roguelike game that has other classes has some seriously low expectations. Indeed, players will probably lose many times with the Wyrdhunter before moving on to another class and beating Tainted Grail: Conquest. But is that a fair reflection of the Wyrdhunter?
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Absolutely not. The Wyrdhunter, after getting some upgrades, is an offensive powerhouse, completely unphased by single combat against the hardest bosses in the Tainted Grail: Conquest. Getting there takes strategy and thought, but it's a favorite build among the game's veterans.
The Wyrdhunter's greatest weakness, and the reason the class struggles early on, is because it lacks an innate ability to protect itself. The passive and ultimate ability both bolster offense and do not contribute to defense. To rank the classes in the game correctly, it's better to invest in some villager upgrades first.
Make it a point to gather runes, cards, and passives that have lifesteal, blocks, barriers, and armor. The Pied Piper has a tune that blocks twice in combat that is ideal for many classes, including this one. The Wyrdhunter doesn't need a lot since it can end boss fights in five rounds or less, but it does have to survive those five rounds.
Every four hits, enemies get a buff placed on them that increases damage against them by 75%. This is a key to the build and, to leverage it, gamers should prioritize cheap hits (some cost no energy) and hits that strike multiple enemies (as in with cleave). Using the Master-At-Arms can make it so players are guaranteed to start with such cards every time they draw.
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This also charges up ultimate
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