I recently got to talk a little bit about Tactics Ogre: Reborn in the form of a preview. I have to say, my opinions have changed none since then. The Square Enix title is the grandfather of strategy RPG games. I was glad to see a game released in 1995, which was remade back in 2010, receive yet another remake. This one is far more enhanced than its predecessor, changing a wide assortment of things that made the original frustrating.
Tactics Ogre: Reborn is a game I genuinely love for its depth, rich combat system, and storyline that will make the player face some tough decisions. Depending on what choices you make, you’re going to alter not just your circumstances but the lives of others across the world.
This iteration of Tactics Ogre: Reborn is brilliant, and while not everything in it is perfect, it is, regardless, an exceptional game. It was everything I hoped it would be.
Tactics Ogre: Reborn is a remake of Tactics Ogre: Let Us Cling Together, which originally debuted on the Super Famicom back in the mid-90s. An epic story where players ultimately walk the path of Law, Chaos, or Neutrality, the game was filled with memorable characters, useful character classes, and challenging battles.
This was not a game that held your hand for any reason. Brutal and unforgiving, it was difficult but also incredibly fun. The story will occasionally make you choose what your actions will be, and what made it fun was how hard these choices are. Sometimes, to preserve the Law, you must do some truly horrific things. Making these choices will ultimately change who stands with you and who is against you.
In short, this story begins on the archipelago of Valeria, where a group of resistance fighters is trying to save their home. Coming upon
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