It takes something a little extra to stand out in a genre as specialized as isometric dungeon crawlers. A few games are already providing a lot for players to dig into, and so something new like Stitch Heads and Raw Fury’s Superfuse will need something fresh and new to draw players in. I think it might have that, and in some unexpected places.
Booting up Superfuse, the first thing I noticed was the look. This is a comic book game, with some extreme comic book influence. Those who dig comics like The Boys will feel right at home with the art, as well as the setting. Godlike elites lord over an otherwise impoverished human race, doling out powers to their Enforcers to fight evil monsters called the Corruption across the galaxy.
I started to pick up pieces of modern references, from the artistic styles mentioned above to the way characters reference others from different regions of space using broad terms, a la The Expanse. It’s an intriguing set-up that seems a little strange for a dungeon-crawler, but allows for a lot of visual variety and stylish characters. Rather than something grim and dark, Superfuse has neon glow and a sci-fi meets comic book look to it.
What really drew me in, though, was the skills system. My selected character, the Berzerker, had several different abilities: a ground pound, throwing axes, and a series of punches, for example. Each one was interesting but, on its own, somewhat basic.
The skills system is where abilities can grow. Superfuse lets you mod and augment abilities, creating evolved forms. Maybe my axes lose some power, but can split into different directions, or fire both in front of and behind me. Or I might want them to travel faster, or even slower.
Each node lets you designate
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