Nearly nine years after Batman: Arkham Knight, Rocksteady is about to release Suicide Squad: Kill the Justice League. With only a couple of weeks left before the February 2 launch date, the London-based developer is pulling all the stops when it comes to sharing more information about the third-person action/shooter game.
Recently, the studio claimed the Batman: Arkham trilogy DNA is still there in the new game. They also lifted the Alpha NDA and shared the updated PC system requirements.
Rocksteady is also engaging directly with the Suicide Squad: Kill the Justice League community via the official Discord channel. After gathering a plethora of questions, a few key developers answered them in great detail. Game Director Axel Rydby provided one particularly meaty response on what players can expect from the endgame.
Our core philosophy for Endgame was, essentially, Mastery. Mastery of your character, traversal, Talents, enemy types, mission mechanics and, of course, your choice of build. And as the difficulty increases, you will have to find new builds to overcome the challenge. That's why we have three distinct Tiers of Infamy Sets in Endgame, all themed around an iconic DC character. For launch, that character is Bane, and his Infamy Sets are all themed around different ways of dominating your enemies and harnessing the chaos around you.
We have a somewhat chaotic game in Suicide Squad: Kill the Justice League, with a constantly changing battlefield with lots of things going on. [...] Because our game is chaotic and because we wanted our Endgame to lean into build construction as well as Mastery of mechanics, we've made our Endgame revolve around a core backbone of mission types that provide a more predictable experience and challenge. But that doesn't mean that Brainiac is just going to sit back and let you go head to head with his forces without throwing a spanner in the works, or that you know what's going to happen in each mission. Brainiac keeps evolving his
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