The beauty of Stranger Paradise Final Fantasy Origin is the freedom of play style, thanks to many Jobs and Command Abilities. In the latter half of the game, the difficulty spikes, and having a Job with the right teams will be the key to success.
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All jobs are viable for completing the game, but an important thing to consider is that your party members should supplement the roles your class cannot perform.
This setup requires Ash to be the Liberator Job and Neon to take the Paladin Job. Neon’s job can be replaced with Knight or Void Knight, depending on preference. The goal of this setup is to create a wall between you and the enemy. If you prefer playing magic focussed Jobs, this is your idea party composition.
With the Job Abilities of the Paladin and the Liberator, Neon and Ash should have the healing power to stay in the front line when you use Resonance, so you can stay back, unleashing powerful spells. For Jack, you can forgo the thought of supporting your allies and select Jobs like Red Mage, Black Mage, or Sage.
If you are having trouble with a boss and managed to discover they have an elemental weakness, you should go with this setup for tons of damage. Choose the Tyrant Job for Ash and the Ninja Job for Jed. With this combination, the two will target the elemental weakness of whatever enemy they face during Resonance.
This setup is all about damage. If you have a supportive play style or need to finish a boss with an elemental weakness, you should try this combination if you like playing White Mage, Evoker (DLC), Red Mage, or Tyrant.
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If you like playing physical damage Jobs,
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