In Stellaris, you play as an Empire attempting to expand out into the galaxy. There are lots of different ways you can go about doing this, like vassalizing your neighbors, forming strong bonds with other powers, and outpacing your opponents technologically.
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Fallen Empires are governments that were once major players in the galaxy, but now have become complacent. They own a handful of systems but have no interest in expanding their reach. The number of them that spawn will depend on the galaxy size and the number of other Empires.
This guide will cover everything you need to know to take them down.
All Fallen Empires spawn with two major fleets, and each one can have between 40k and 120k Fleet Power. If their Fleet Power is too low, though, and they are at peace, they may add ships to their fleets.
The different Fallen Empire types will have different kinds of ground armies and ethics:
Your relationship with a Fallen Empire is a little limited compared to other NPC Empires. When you first meet a Fallen Empire, they will usually have a Dismissive attitude towards you. The best relationship you can have is that they will be 'Patronizing' towards you.
You cannot send an Envoy to Improve or Harm your relationship with them, vassalize them, ask to be their subject, form a federation with them, or develop a spy network for them. Your methods of changing your relationship status are limited to the interactions below.
The three normal interactions you can have with Fallen Empires, just like any other Empire, are 'Offer Trade Deal,' 'Insult,' and 'Declare Rivalry' (if your relationship is poor enough).
Other than those, there are three main types of unique interactions you
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