While the stages have, up to this point, gradually grown more complex, Luxembourg is easily the most maze-like of all the stages in Steelrising. It is a mess of interconnecting streets, lined with towering buildings and often with little in the way of landmarks. It is easy to get turned around and get hopelessly lost.
Related: Steelrising: The Tuileries Part 2, Quai du Louvre Walkthrough
Thankfully, we have provided you will all the information you need to get from your carriage all the way through to the arena where you will fight the Alchemist. And, naturally, we will guide you to all the goodies along the way. Worry not, my friend, we've got you covered!
Your romp through Luxembourg with start at an intersection. The path on your right is a dead end. The path on your left is also a dead end, but it does have a Noble Spirit to grab. So, head down the center street. You will encounter a Standard Automat, a Spider Automat, and a Fencing Automat. Two of those are old-hat, but the Spider is new. You will want to take the Spider Automat out quickly, as they will generate a shield that helps to protect their allies. This cluster of enemies will line themselves up for you as they pursue you, so a fully charged attack will help clear 'em out pretty quickly. Take your first left, clear out the Fencer Automat, and keep heading straight and you will enter the Place de la Comedie
Here you will face off against the Lightning Ram, as well as another Spider and Fencer Automat. If possible, sneak up on the Spider and take it out. Otherwise, use the side street to funnel them into a line, which will help you land those charged shots on the whole group. Once you clear them out, open the chest and grab the Theatre-Francais Turban and
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