September saw the unsurprising news that Babylon's Fall, a live service game developed by Platinum Games and published by Square Enix, was to be shuttered after less than a year. The game is no longer available for sale, and has stopped sales of premium currency, though the servers remain live until February 27, 2023.
The game was, and I say this with the sadness of a Platinum devotee, a disaster. It launched to a barrage of criticism over its looks and minor re-use of assets from other Square Enix games, but the problems were more than cosmetic: the game didn't feel good in the hands and, for a live service game especially, there just wasn't much content. «There isn't even enough not to like,» our reviewer noted on the way to awarding it a 45. «There's just not enough full stop.»
It's been another misfire for Platinum Games and any fan of blistering action experiences must hope that the studio can get back to the glory days. The studio's CEO Atsushi Inaba, a developer of the highest pedigree with an incredible track record, knows things didn't go well with this one. Due to the nature of the deal between Platinum and Square Enix, however, he can only say so much.
«The only thing we can comment on here in terms of the closure of the Babylon’s Fall service itself, is that this unfortunate conclusion might have been something that had triggered some disappointment, perhaps maybe even anger, to our dedicated fans and players,» says Inaba in a new interview with VGC.
«And any disappointment that we might have caused for our fan base is something we feel extremely sorry about, the fact that we led our dedicated fans to feel that way as a developer. Providing any sentiment other than enjoyment and fun in our creations to
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