Finally! The gameplay of Starfield, Bethesda’s space-themed RPG FPS behemoth, is gifted to the world after all these years of painful, soul-destroying waiting. And what a load of footage it was! So what did we learn, and was it worth the wait? Yes, celestial friends. Yes, it bloody was.
Details are still pretty thin on details for the world, or rather worlds, of Starfield. The trailer showcased several rocky deserts and some weird alien creatures, much like reskinned mud crabs and dragons—also some claustrophobic, cyberpunk-inspired urban environments.
Generally speaking, Bethesda has gone for a ‘not too distant space travel future’ aesthetic. Most of the environments are based on current knowledge of what space equipment looks like, just pushed further to space bases on various planets. Think a more realistic Fallout 4, and you’re just about there.
Nothing too impressive, certainly not the focus of the trailer. The facial animations of NPCs are very flat, as one would expect from Bethesda.
Lighting and textures fall in line with Fallout 4. However, the game remains in its early stages so a lot may change before release.
Starting with combat, Starfield looks similar to Fallout 4 regarding weapons, just minus the wackiness. However, there are a few new ones on offer. The Equinox seems different from what we have had before.
It appears to be a unique weapon, but unlike the ketchup gun or any other weird armaments from Fallout 4, the Equinox looks much more grounded in reality, fitting in with the ‘not too distant future’ feel that Starfield appears to cultivate.
As for movement between worlds, traveling to “hundreds of different systems” containing “thousands of planets” is a significant feature of the presentation. Whether
Read more on pczone.co.uk