Player choice will be at the core of Starfield, «to allow every player to create their own story.»
A new video blog for Bethesda's space epic RPG has been released, titled Made For Wanderers, with game director Todd Howard in conversation with key members from the team.
The opening quotes give an impression of the scope of the game and the focus on player choice.
«It's a level of immersion that we really focus on, you're not just playing a game but really living in this world, in this universe,» says Istvan Pely, lead artist.
Design director Emil Pagliarulo describes the game as «a giant open world for the player to do what they want», with lead quest designer Will Shen adding: «You feel like you've had an impact on the world, you really feel like you're there».
«The more we can put you in the situation where you're going to decide — that's what makes video games the best form of entertainment that they are,» says Howard.
Starfield is made for wanderers. See how it's being designed to allow every player to create their own story: pic.twitter.com/eMB6IHo0nR
Pely says the team «embrace chaos» when it comes to the player interacting with the world.
That begins with creating a character. Bethesda is returning to the character definition of older hardcore RPGs, allowing players to define their stats and their background but in a «new way».
Bethesda has scanned real world models, similar to the photogrammetry for landscapes, so that both the player character and the NPCs are as impactful and believable as possible.
A number of factions will be available in the game, as previously reported, which determine the starting background for the player character. Three are depicted in the video blog.
There's the United Colonies,
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