Bethesda out a new video today, discussing more systems and ideas they’re working to include in space-bound RPG Starfield. Topics on the docket are factions, origins, and curiously, the persuasion system from Oblivion.
The roundtable for today’s “Into the Starfield” has Game Director Todd Howard, Design Director Emil Pagliarulo, Lead Quest Designer Will Shen, and Lead Artist Istvan Pely. The four talk about many RPG concepts you’d probably expect from a Bethesda RPG. Immersion is the starting point, but it soon segues into emergent mechanics and embracing the “chaos.”
“A lot of us have been doing this for a long time together,” said Howard. “And it’s nice with Starfield to go back to some things we didn’t do. The backgrounds, the traits, the defining your character, all those stats. I think there’s so many games now that do those things that people are ready for something that does a lot of the things that older, hardcore RPGs, some that we used to do, doing those again in a new way.”
Another key piece of today’s dev roundtable was factions. The team highlights some of the groups you’ll deal with in Starfield, representing the different factions. The United Colonies are working toward a space republic, the Freestar Collective embraces the space western and frontier mindset, and Ryujin Industries is the megacorp group. The Crimson Fleet, a.k.a. space pirates, are also a faction that the player could possibly join—or play double agent with, reporting back to the space cops all the while.
The team highlights companions too, showing a robot character called Vasco. The team wants to have characters respond to your actions and goals as you wander around, questing away. The four developers even reference The Elder Scrolls IV:
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