The launch of Starfield(opens in new tab) has been delayed to 2023, and since the Microsoft and Bethesda Games Showcase back in June we really haven't heard anything new about the game. We're essentially stuck staring at the launch pad, waiting for Bethesda's big ol' rocket to start billowing out pre-launch smoke.
In the meantime, we'll take any new information we can get, and happily enough (via wccftech(opens in new tab)) an interesting new source popped up recently. Starfield's composer, Inon Zur, was interviewed by musician and podcaster Nikhil Hogan(opens in new tab), and after a pleasant chat about Zur's extensive career the topic finally came around to Bethesda's upcoming space RPG.
If you've never heard of Zur I can all but guarantee you've at least heard his work: The award-winning musician has composed for games like Baldur's Gate 2, SOCOM 2, Crusader Kings, Prince of Persia, Twisted Metal, Crysis, and Dragon Age: Origins, just to name a few from his illustrious career. And for all you Bethesda fans, Zur composed the music for Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76. Here he is playing Fallout 4's main theme on piano. It's awesome.
Hogan asked Zur what he could tell us about Starfield, and Zur immediately started talking about the game's size,… though not so much the size of the game world but more its scope, story, and themes.
«Starfield is a huge game. Starfield is a deep game, it's a philosophical game. If you want to play Starfied it will consume a lot of your being,» Zur told Hogan. «I believe that after Starfield you will be, I wouldn't say a changed person, but it will definitely give you another perspective, maybe a deeper perspective to your whole being.»
Those are some pretty big
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