fans should prepare to pick up their blaster once again as Ubisoft reveals what players can expect from the game's next major update. Ever since the game's release, developer Massive Entertainment has consistently rolled out patches to fix some of ' lingering issues. The general responsiveness to player feedback has been encouraging, especially when the community has offered up plenty of valuable insight into the wonky stealth system and the combat, which is primed for a major upgrade.
Writing on the official blog, Creative Director Drew Rechner explained how Massive is rebalancing combat to be a more enjoyable experience overall. Some highlights include headshots being made more rewarding while the stats on all weapons, enemies, and armor have all been tweaked to make everything more distinct. Enemies now have unique weak points that can be shot with a precision blast, and new death and hit animations are intended to give combat an extra weight that was missing in earlier builds of the game.
Rechner goes on to explain that Massive has spent the last few months evaluating "," a decision that's pushed the team to upgrade aspects like "." Certain weapons, like the Ashiga ABR-2 Zato Blaster Rifle, have even had their shooting pattern redesigned to make them feel more unique. Perhaps most exciting is the addition of a «shoulder swap» mechanic which should make taking cover much smoother, solving a major frustration many players experienced when first launched.
All of these changes sound incredibly promising especially since most players likely didn't expect Massive Entertainment to so drastically overhaul combat. Given how much of consists of combat, it likely took the studio a great deal of work to implement many of the aforementioned changes. The update is expected to go live on November 21, the same day the game's DLC releases.
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