Square Enix has confirmed in a new medium-term business plan that it intends to «aggressively» pursue a multiplatform strategy across PlayStation, Xbox, Nintendo, and PC platforms. Instead of allowing select AAA games from its biggest series to be locked onto one system, the company will look to «build an environment where more customers can enjoy our titles».
It then goes on to say the publisher will «strive to maximise the acquisition of new users when launching a title and that of recurring users after starting management of game operation». It's all based on a plan incorporating four pillars: new initiatives for stability, enhancing productivity, diversifying earnings opportunities, and a balance between shareholder return and growth investment. Collectively, the idea is to «shift from quantity to quality and evolve to deliver a variety of contents that ensure 'Fun' all over the world».
For some time now, there's been no reliable formula for Square Enix releases, with its games launching on different combinations of platforms. Sometimes based on exclusivity deals, Final Fantasy XVI first released only on PS5, with a PC version expected in the future. The same can be said of the Final Fantasy VII Remake project, though this year's Rebirth may take a few years to hit the platform. Other times, the reasoning hasn't been quite as obvious. The original Octopath Traveler debuted on Nintendo Switch and was then later ported to PC and Xbox One. Its sequel then targeted PS5, PS4 alongside Switch and PC, but skipped Xbox platforms.
It's unlikely this change in strategy will affect business dealings already in place — such as the third and final Fantasy VII Remake game — but apart from them, it seems Square Enix games will be made available on as many game platforms as possible.
Liam grew up with a PlayStation controller in his hands and a love for Metal Gear Solid. Nowadays, he can be found playing the latest and greatest PS5 games as well as supporting Derby County. That
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