Splitgate was never supposed to be this big. The free-to-play shooter that feels like a Halo 3 and Portal collaboration was launched with the hopes that it would eventually get a few thousand concurrent players, so its unexpected growth was "crazy," says CEO and cofounder of 1047 Games Ian Proul.
Now, with Splitgate an established presence on the shooter scene, 1047 Games has set its sights on AAA titles like Fortnite and Halo Infinite. Splitgate Season 1 is "step one of the process of turning it from an indie game into a true AAA behemoth," Proul continues. That includes massive visual improvements, a brand new battle pass, fresh game modes, and a map creator that might rival Halo's Forge.
After seeing everything 1047 had to show during a recent Splitgate Beta Season 1 preview, it certainly feels like Splitgate is on the precipice of AAA-dom. But can a game that was never meant to be this big successfully grow to compete with the likes of Halo Infinite and Apex Legends? We'll just have to wait and see.
Splitgate is so successful because it brilliantly marries the feel of two very good games in a way that's shockingly never been done before. The gunplay and movement mechanics of Halo 3 fit so well with Portal-style portals that Splitgate feels like the gaming equivalent of a charcuterie board: meat and cheese meeting in perfect harmony.
Splitgate is a prime example of the power of a well-made yet simple F2P title – I couldn't tell you a damn thing about the game world's lore, or why I'm fighting in arenas with crowds cheering me on, but I don't care about that. I care about how the movement feels (good), how the guns shoot (great), and how novel this game is compared to the other high-profile F2P shooters (very).
That's
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