Splatoon 3’s story mode is a fun ride, full of twists and turns. While the story can be understood, there are logs that the player can find throughout Alterna that will help enhance the story even more, even fleshing out the campaign’s antagonist. However, if you don’t want to find all the logs in order to decipher what lead up to the events of Splatoon and the mastermind’s plan or just want a rundown of the game’s plot and ending, here is the rundown of Splatoon 3 Rise of the Mammalians.
Splatoon 3 Rise of the Mammalians explainedThe game opens up with news of the Great Zapfish disappearing. Without the Great Zapfish, Inkopolis and Splatsville will be without power. Craig Cuttlefish tells you that the Octarians stole it and he needs your help in getting it back. Dubbing you the new Agent 3, you join him on the quest to get Great Zapfish back. As you make your way through the first area, you have to avoid the strange Fuzzy Ooze that’s covering every inch of land. If touched, it’ll turn that person into a fuzzball. The origins of the Fuzzy Ooze are cast aside for now until you reach the bottom of the area and fight DJ Octavio. After beating him though, it’s revealed that the Octarians have nothing to do with this. In fact, Octavio reveals that the Ocatrians are also victims of whatever is going on, saying someone is taking take and corrupting with the Fuzzy Ooze.
Agent 3 gets split up from Cuttlefish and finds themself in a land called Alterna, a snowy area that is just covered in Fuzzy Ooze. Here Agent 3 meets Callie, Marie, and the main character from the first game who are also trying to figure out what’s going on. It’s here that Cuttlefish is nowhere to be found. In fact, when he tries to contact Agent 3 and the
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