Playing as two characters at once is a concept that designers have been iterating on for decades. From the forgotten Namco puzzle game Libble Rabble to the modern Platinum Games action-adventure Astral Chain, the concept has seen use in many contexts. Mario Kart veterans likely remember the days of Mario Kart: Double Dash!! on the Nintendo GameCube. Others may be familiar with JoJo's Bizarre Adventure: Heritage for the Future, Persona 4 Arena, and various tag team fighting games. And of course, there have been plenty of squad-based shooters where players can send orders to their teammates like Star Wars: Republic Commando.
Having more than one character under the player’s control can add a lot of depth to a game's systems, so it makes sense that ambitious developers have come back to it time and time again. The latest of these is Soulstice, an action game inspired by Devil May Cry that puts players in control of a sister duo that share one body. Together, they form a being known as a Chimera, an elite fighter sent out to fight incursions of Wraiths. It's a fun concept, and should provide plenty of depth into the game's combat and story. Gamers have likely heard the term Chimera before, and it's rarely a word that gets tossed around for trivial matters.
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A chimera is a very common fantasy creature that originated in Greek mythology. There, it was a monstrous fire-breathing hybrid animal with the front head and legs of a lion, the middle section of a goat, and a snake for its tail. While not quite as iconic as Cerberus or the Lernaean Hydra, this three-headed beast has embedded itself in culture. The term “chimera” has come to
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