Here's the lore behind Silent Hill: Revelation's God explained, and how the sequel's cult planned to resurrect it. The surprise success of Capcom's Resident Evil not only kicked off a long-running video game franchise but also inspired other survival horror titles. One of the most popular titles from this era is Silent Hill, which threw players into the eponymous, foggy town. The game's hero Harry Mason had to find his missing daughter while dodging grotesque monsters and solving puzzles, and Silent Hill's suffocating atmosphere and psychological chills saw it become a major success.
Its 2001 sequel Silent Hill 2 is also regarded as one of the greatest video games ever produced. The success of the series led to a 2006 movie, which gender-flipped Silent Hill's Harry into Rose Da Silva. While the film's script could have used some tightening and a tacked-on subplot involving Sean Bean should have been cut, Silent Hill is one of the better game-to-movie adaptations to date. Its incredible production design and some intense scenes of horror did the source justice,
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Sadly, the same can't be said for 2012's Silent Hill: Revelation. This sequel followed a teenage version of Rose's daughter Heather, who is lured back to the titular town when her father is kidnapped by The Order, a doomsday cult. Revelation's screenplay tried to tie the movies and games together, which resulted in a convoluted, confusing story littered with plotholes and logical errors. Silent Hill: Revelation — which introduced the mannequin monster — is mostly an adaptation of the third game, and reveals the fanatical Brethren — who tried to burn Alessa alive as a child, which caused her to
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