Warframe developer Digital Extremes unveiled Soulframe last year, which is the first project known project that the studio has undertaken since 2013. We got a glimpse of what the combat looks like at Tennocon 2023, and I am personally excited to try out the game. Digital Extremes has managed to get the free-to-play formula right with Warframe, but things are far from perfect in its most successful game to date. Here are our picks for the top five things that Soulframe can learn from Warframe.
We all like to joke about how Fashionframe is Warframe’s endgame content, and for good reason. Unlike many other competing live service titles, Warframe’s content updates arrive a lot slower in comparison. Don’t get me wrong, there are hundreds of hours of content awaiting you if you want to get into the game, but once you reach the endgame, it becomes a long wait for content updates. Veterans have raised issues with Warframe’s endgame content for years, and it is something that is hopefully addressed in Soulframe.
In Soulframe, we want to be able to use the powerful gear we earn in meaningful places. Warframe’s power balance has reached a point where you can evaporate entire maps without breaking a sweat, and while the rush of power is fantastic, the loot grind sometimes feels pointless. Raids and PvP were envisioned for Warframe at launch, but neither of those things stuck around. I am hoping that Soulframe does not follow the same trend and gives us setpiece content akin to Destiny 2’s raids, which are arguably Bungie’s best offerings.
Let me start off by saying that Warframe is by far one of the best free-to-play games out there. But Digital Extremes’ presentation is something that needs work. As a free-to-play player, there is
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