I haven’t played enough of Vampire: The Masquerade - Bloodhunt to form any real opinions about it, but my first experience with the game triggered memories of a long-forgotten game called Underworld: Bloodline that took over my entire summer in 2003. I doubt many will remember this bizarre Half-Life mod/Underworld movie tie-in, but the rush of nostalgia I suddenly have for it is too powerful to ignore. Underworld: Bloodline was a way better game than it had any right to be, and I’d much rather see a spiritual successor to that than yet another attempt to reimagine the free-to-play battle royale genre.
Underworld: Bloodline, not to be confused with Vampire: The Masquerade - Bloodlines (though I’m sure similarity was intentional) was an asymmetric multiplayer FPS created to promote the first Underworld movie. If you weren’t around during the golden era of Half-Life mods, understanding Bloodline will take a bit of explaining.
Related: What The End Of Half-Life: Alyx Means For Half-Life 3
In the olden days, ‘mod’ used to mean something very different. Mods can be anything from little tweeks to game settings, to new assets, to overhauls to specific systems. You download them from places like Nexus Mods or the Steam Workshop and layer them on top of already existing games. There’s a Kingdom Hearts 3 mod that turns Sora’s keyblade in a lightsaber, an Elden Ring mod that makes the game easier, and a Cyberpunk 2077 mod that changes the weather. Independent developers create mods for their favorite games to change features, improve aspects, or add variety to the gameplay.
In the ‘90s and ‘00s, mods more commonly referred to full games built using the engines and tools from existing games. While there are still examples of this
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