As the online gaming landscape evolves with new ideas, Sony continues to file patents that could shape the future of the company and the PlayStation brand. One patent filed by Sony outlines an MMO processing system, which potentially ties into the company's plans to make more live service games in the years to come.
Throughout 2022, Sony reiterated its plans to invest in the live-service gaming space with acquisitions and a wealth of new games in active development. Sony's acquisition of Bungie is a clear sign of bringing talent under the PlayStation Studios' umbrella with years of experience in live-service games. This past February, Sony confirmed plans to release at least 10 live-service games by 2026. One of these new live-service games will be a new multiplayer game for PlayStation 5 by Jade Raymond's Haven Studios. Haven Studios is another major studio acquired by Sony this year.
Sony Looking to Expand its 'PlayStation PC Game Experiences' Department
MMOs are the pioneers of modern-day live-service gaming, and Sony is taking the genre into account with a new patent. The new patent by Sony details an MMO processing system utilizing various networks, compute units, and the cloud. According to the patent, computes are assigned to process gaming interactivity between one or more users in the game world. When the number of users surpasses the predetermined limit of a region, subregions and additional computes are assigned to continue processing interactivity in the game world.
The patent outlines the process with a diagram of compute units, networks, and the game cloud system acting as the central compute. As shown in the diagram, each compute unit relays information across a network and into the central compute. This MMO
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