It’s easy to say one video game is like another. Shared mechanics aren’t unheard of, and you’re always going to see resemblance and inspiration throughout the medium. But come on - Horizon is like Monster Hunter. You go around fighting big things, and those big things look like dinosaurs. Just swap out the metal for scales and you’ve got yourself a Monster Hunter game, right? There’s a little more to the comparison than that here though - and perhaps more importantly, Guerrilla is already halfway there.
If you ever played Zero Dawn and thought about Monster Hunter for even a second, that mental image will come rushing back as soon as you set a forbidden foot in the Forbidden West. Many of the locations and features in Horizon Forbidden West take this idea a whole step further than I was readily expecting. From the settlements to the weapons - and yes, the big machines too - Guerrilla has essentially already made a Monster Hunter game. Aloy may have been added into Monster Hunter: World in 2019, but now it seems the Monster Hunter: World has been added to Aloy.
RELATED: Horizon Forbidden West's New Machines Are The Game's Biggest Step Up
As soon as I stepped foot in the Chainscrape tavern, I knew it would work. The dark and confined atmosphere of the wooden architecture; the bustling crowds and tales of adventure shared through laughter; the plentiful plates of food—these are scenes I expect to see in the Monster Hunter universe, and they’re all before we even get down to the hunting of machines.
The similarities don’t end there either. A new weapon added into Forbidden West is the Boltblaster - a large crossbow weapon that Aloy carries on her back with weight, has to use all the strength she has to reload it, and then
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