While Guilty Gear has always been known for its complex and powerful characters, especially when compared to many other fighting games, somebody at Arc System Works may actually be taking this piss with the release of “That Man” Asuka R#, whose new Starter Guide reveals an arcane nightmare.
The progenitor of peace is certainly not living up to his reputation, stepping into the ring armed with an ancient tome of spells that provide myriad aggressive and defensive abilities, as well as keeping the opponent locked down in what is borderline abject terror, awaiting the next screen-filling mythic melee.
Mana forms the backbone of most of Asuka R#’s attacks, and provides fuel for a range of spells that can be “bookmarked” and then released. In addition, Mana provides defense for Asuka R#’s health, and he suffers increased damage without it. Mana can be restored by activating certain attacks, or by activating a dedicated Restore Mana special.
In addition, Mana is expelled in various forms of “Bookmarked” attacks — essentially a massive variety special spells which are stored to be launched at a later date. Bookmarked spells can be canceled into one another, or have their individual properties changed via the direction/button pressed in execution.
We’ve not even scratched the surface… Asuka various spells are grouped into “Test Cases”, which can be alternated during battle to provide Asuka with a new range of spells. Think of it as switching out a character’s entire special set — say via a stance — except that there are numerous stances, and the stances themselves all have their own individual cancellation properties, as well as EX variants, and the opportunity to apply randomized boosts. And they all need to be managed via a
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