Since first-person multiplayer shooters became a popular genre, spawning has been a topic of controversy. TheCall of Duty franchise is no different, butCall of Duty: Vanguard has brought this criticism back to the forefront of community feedback. While feedback regarding spawning is typically dismissed, Call of Duty: Vanguard developer Sledgehammer Games has broken tradition. It's working on an improved spawning system, with its first go now available as an experimental playlist.
In a message shared via Sledgehammer Games' Twitter account, the Call of Duty: Vanguard developer confirmed that it had launched its planned experimental playlist to test new logic for player spawns. When playing the new playlist, players should spawn in locations that feel «less random.» More specifically, Sledgehammer says that the primary goal of this new logic for spawning is to place players where they won't be immediately threatened by an enemy player.
Call of Duty: Vanguard Spawns Player at Enemy Spawn
The playlist in question will be relatively limited, by nature. Three maps will be available in the playlist: Shipment, Das Haus, and Dome. Four different game modes will be playable from there, including Team Deathmatch, Kill Confirmed, Domination, and Hardpoint. Sledgehammer says that the new spawn logic will be better recognizable in objective-based game modes, though Call of Duty: Vanguard players should still focus on the modes they play the most in order to provide the best feedback.
Once Call of Duty: Vanguard players have tried the new experimental playlist and have formed an opinion on the new spawn logic, Sledgehammer has made a survey to record feedback from. The survey includes questions like whether it takes too long to get back
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