Taito is the final open-world hurdle Shin Megami Tensei 5 has to offer. Everything has been dialled up a notch, so bosses, exploration, quests, and even basic enemies are noticeably harder to overcome.
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Split into three areas, Taito is home to the Hindu, Greek, and Norse Pantheon - Vasuki, Zeus, and Odin. Of the bunch, Odin is the most physically capable, although he has a few tricks up his sleeve to make this more than a mere slobber knocker between would-be gods.
Odin is an incredibly threatening Physical force of nature. To represent this, Odin has one of the highest Physical Potentials in the game, and this is supported by an absolute killer Strength stat of 72.
Topping it all off, Odin comes with a very respectable Potential with Electric, which is backed up by a surprisingly high Magic stat of 67. He also has access to some support Potentials and Magic, rounding off his kit nicely.
Odin is a tricky duck with a kit that is harder to counter than you’d expect from the trio’s brawler boss. His attacks come in hard, they can come in even harder when it wants them to, and he can flat-out ignore your stats.
Gungnir is Odin’s most powerful attack. If this lands, someone is taking a bunch of damage and there is very little you can do about it. This thing deals Severe damage and ignores your defenses. Your only hope is to reduce Odin’s Attack through spells, or decrease his accuracy and pray.
Gungnir is made even more terrifying when Odin preps it with Charge, which adds a substantial damage boost to any attack it precedes. If Odin uses Gungnir after Charge, there is a very real chance that anything he hits will straight up die. If this collides with Nahobino, it
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