Rare has always embraced the idea of «tools, not rules» in Sea of Thieves, allowing players to carve out their own unique identity within the game. Players are able to roleplay however they see fit, engage in activities that they like, and otherwise define their own pirate adventures, without having to be told that one way is the only way to play the game. Because of this, Sea of Thieves has always been a deeply personal experience among fans.
Now, Sea of Thieves season 7 has sought to reward players for how they play, introducing captaincy, a way to name their ship, and a way to personalize their own captain's cabin based on how they choose to engage in the game. Game Rant recently spoke with creative director Mike Chapman and lead designer Shelley Preston about these new features and plans for features like captaincy in the future. Pirates are always associated with their ships, and this update lets players see their ships as a home on theSea of Thieves, becoming their Black Pearl to Jack Sparrow or their Queen Anne's Revenge to Blackbeard. It is so in-depth that many could see it as an end goal for Sea of Thieves, but in fact, «captaincy is the tip of the iceberg,» according to Chapman.
Sea of Thieves' Next Adventure Will Take Players Back to the Sea of the Damned
Because captaincy rewards personal roleplay and encourages that aspect with a set of personal rewards, as described by Preston, Game Rant asked if there were plans to allow further personal customization in the future. «Yes, definitely. Why not?» was Chapman's immediate response.
It's hard to imagine exactly what this could be, though the idea of captaincy in Sea of Thieves just being the beginning is exciting, but Rare does have future plans to allow players to
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