In Sea of Thieves: A Hunter's Cry, the game's sixth limited-time story Adventure, you'll be tasked with making a mad-dash rescue of Merrick, everyone's favorite shark-bitten swashbuckler who was recently kidnapped by a group of ne'er-do-wells, the Dark Brethren. As always, the steps to follow in this latest Adventure can be a bit tricky--perhaps even more so this time since a timer is involved during one lengthy section, and messing up could send you back to start over. Here's everything you need to know about A Hunter's Cry in Sea of Thieves, including all Deeds, Mementos, and how to solve the lighthouse puzzle.
There are six Deeds, or in-game challenges to complete if you want to earn all free cosmetics included with this story chapter.
Most of these come with natural progression, so you'll just want to be sure you defeat enough ghost ships to clear the episode's only optional Deed. Completing all six Deeds will earn you the Defender of the Damned memento, while simply finishing the story mode will unlock a stylish new Merrick portrait, Hunter's Repose, for your captain's ship.
Follow these steps to complete Sea of Thieves Adventure 6 before September 1, at which time the episode and its limited-time cosmetics will be forever unobtainable.
As usual, the adventure begins by asking Larinna about it. She'll tell you there's no time for chatter and that you must speak to the Pirate Lord, who is waiting for you on the dock by your ship. Speak to him and he'll tell you your mission: Venture into the Sea of the Damned and rescue Merrick.
The Sea of the Damned can be accessed by sailing through the can't-miss glowing green portal near the outpost--it'll only be there because you're actively playing this mission. Stock up on
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