Sony's drip-feeding another lineup of upcoming indie games for PS5 and PS4 this morning, and its opening salvo is the Chrono Trigger-inspired Sea of Stars.
Sea of Stars is the next game from the creators of The Messenger, an equally stylish 2D platformer whose air-tight mechanics bode well for developer Sabotage Studios' take on JRPGs. Sea of Stars was recently delayed to 2023, but with today's news it's now been confirmed for PS4 and PS5 (as well as PC and Switch), so at least it will be more widely available when launch comes around.
Today's showcase (opens in new tab) also gives us some more insight into the flow and pacing of Sea of Stars, with creative director Thierry Boulanger promising a JRPG with "no grinding" where combat is very deliberately paced. You can take your turn as slowly or quickly as you like – perhaps pausing to target elemental weaknesses and break enemy "locks" to weaken or interrupt incoming attacks – but fights are also enlivened through real-time actions.
When launching or blocking an attack, for example, you can press the action button at the right moment to make your turn more effective. Players often joke about pressing a button extra hard, or physically rotating a controller while turning in a racing game, and this sounds like an actual mechanic based on those habits.
Sea of Stars looks remarkably fast all-around despite being turn-based. You can rotate active characters without burning a turn, use energy generated by normal actions to chain attacks together, and stack "Boost" energy to amp up your next attack if you need to land a finishing blow quickly. It seems mighty fluid out of combat as well thanks to platformer-inspired movement meant to "break free from the classic
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