Some role-playing games' difficulty basically lives or dies on the current experience level of a player's party. Others have trivialized it almost entirely. Xenoblade Chronicles 3 rests safely around the middle of the road, opting to add enough separate systems that levels aren't totally make-or-break, but giving foes enough of an edge on underleveled parties to incentivize keeping the pace.
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Simply going through the game's critical path, tackling narrative quest after narrative quest, will get you closer to a reasonable level than you might have feared. But it isn't optimal, which makes sense considering how the Xenoblade Chronicles series prides itself on side content. With this guide, we'll help bring you to as high a level as you fancy, at any point in the game.
They say there are three types of Xenoblade players. Those who run past every enemy they can, those who run past the small fry but actively chase after the tougher fare, and those who attack every single thing that ever crosses their screen.
We don't recommend that third path considering Xenoblade Chronicles 3's world is more jam-packed with monsters than any prior entry in the series. Nor do we suggest the first option — you'll likely struggle against certain mandatory combat situations. It's the second path, that sacred middle path, that yields the greatest results.
In Xenoblade Chronicles 3, there are four categories of foe: Normal, Lucky, Elite, and Unique. Normal monsters are just that. They make up the bulk of the beasties and soldierly sorts who will be roaming Aionios and not keen on Noah's group doing the same.
Past that is where things get interesting.
So, right off the bat,
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