After once again gaining traction online with the likes of The Store is Closed, the SCP Foundation is seeing a resurgence and demonstrating that the fan-built wealth of content is still brimming with untapped gaming potential. Starting all the way back in 2007 with the first «entry» of SCP-173, the community has since exploded with literally thousands of other SCP posts, inspiring plenty more fan-made content including novels, films, and even games. From the latest The Store Is Closed to the many interpretations of SCP-087, indie games like these could help pave the way for more mainstream interest.
But while there might be an abundance of content to draw from for current or future SCP games, there are obstacles that could be preventing larger developers from considering taking on a project inspired by SCP content. Whether it's due to copyright or down to the scale and scope of such projects, the SCP Foundation has seemingly only ever been able to leave its mark on the indie scene thanks to the efforts of its fans. However, with such an engaged community and endless possibilities for games of different genres, gameplay, and more, it seems a shame to waste such potential.
Phasmophobia Has Had a Major Impact on Indie Horror
It wouldn't be until 2012 that the first SCP game would be made, but its release coincided with the growing trend of early Let's Players such as PewDiePie and Markiplier who played indie horror games like it. Based on and named after SCP-087, its design was very rudimentary, consisting of only a single staircase going down with alternating flights of stairs between each level. There is no way to «beat» the game as the goal appears to simply be to survive for as long as possible until the player is
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