Salt and Sacrifice is a game that will dig its claws into you and not let go. You’ll tell yourself, “I’ll just kill one more mage, then I’ll go to bed,” and three hours later, you find yourself atop a mountain of pyromancer corpses with a shiny new set of armour to show for it. And you’ll do it all over again. One more boss. One more level up. One more piece of armour to complete the set. One more secret to find before the region is complete.
The follow-up to Salt and Sanctuary has you taking on the role of a Marked Inquisitor - a criminal whose sentence is a life of combat, condemned to spend the rest of their days killing the mages who threaten society. It’s a simple hook that gets right to the point. You’re free to engage with the game’s plot to whatever extent you like. There’s a treasure trove for those who love to delve into item descriptions, but you’ll get the gist of it just by playing normally - a breath of fresh air from a game that wears its Soulslike inspirations proudly on its sleeve. Yes, the item descriptions can be vague as heck, and you’re bombarded with enough proper nouns within the first hour to make Blasphemous blush, but the puzzle pieces are put together easily enough - the game doesn’t obfuscate its lore.
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Salt and Sacrifice feels like a bold iteration of Salt and Sanctuary. The art is cleaner, the controls are tighter, and the world feels more developed. The game evokes a grim tone from the off, with even the character creation process asking you to pick the crime that thrust you into this new life. After the brutal tutorial boss who is definitely impossible to beat (trust me, no one can beat it, if you say you beat it,
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