Details regarding All Elite Wrestling's in-development game, developed by longtime WWE 2K developer Yuke's and WWF No Mercy director Hideyuki «Geta» Iwashita, have been thin. Despite early energy surrounding the project, including gameplay clips and roster reveals, AEW has slowed reveals down dramatically. While that's been changing recently, a new unconfirmed report may explain the issue. It's possible that Kenny Omega, and AEW in general, is butting heads with Yuke's due to a troubling development cycle.
The report comes from SportsGamersOnline, which explains that there's a significant amount of tension between developer Yuke's and Kenny Omega, who has been leading the game's direction from the USA. The report goes so far as saying that Omega is frustrated and «hating» working with Yuke's. One source even went so far as saying that it came across as if Yuke's was trying to «take advantage» of Omega's inexperience with game development.
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In elaboration, it's explained that there have been multiple arguments over the direction of AEW Fight Forever. The result is that the game's development is «way over budget» and even demanded additional investment beyond the additional allocation. Budget constraints have also led to various features being cut back or cut altogether. The one area of the game mentioned as being cut back isAEW Fight Forever's roster, which has since been confirmed to be 50 wrestlers large.
The conversation around AEW Fight Forever's roster size has broader complexities beyond just its size, however. AEW reportedly wants to expand the roster post-launch via DLC. This isn't something Yuke's is necessarily against, but it's said to be using the
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