Rollerdrome's Pike's Canyon is, unquestionably, a step-up in difficulty.With the inclusion of the new rocket-firing, Warhead enemies, and with the implementation of crows’ nests to help make Sniper's more difficult to reach, this is a stage that asks for a greater level of mastery when it comes to controlling Kara. Also, unlike the Matterdome Arena, there isn't a convenient rail that will help you grind around the entirety of the stage.
Related: Rollerdrome: Beginner Tips
But worry not, though Pike's Canyon does introduce some trickier new elements, it isn't anything that you can't handle. Especially since we are here to help guide you through every trick this stage has to offer. We will also make sure to point you in the direction of all those Combo Tokens.
Pike's Canyon has a quarter pipe ramp on one end (this is where you enter the stage) and a half bowl on the other. The rest of the stage is filled with dirt ramps that you can launch yourself off of. If you are facing the half-bowl, there is a perch to your right and to your left. As the stage progresses, there will be snipers that appear on these platforms. The space between the half-bowl and the quarter pipe is pretty large. Most of the enemies you fight will be huddled around the bowl, but a couple of snipers will spawn on that quarter-pipe. In order to make your way back there without losing your current combo, you will want to take Grunts out along the way. So, make sure to not clear them all out.
Pike's Canyon is definitely a step up in challenge from the Matterhorn Arena. However, while this stage may ask a little more of you, a few of these challenges are still essentially gimmes. That being said, we will still help make guide you through these challenges and
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