Every death in Rogue Legacy 2 is a chance to pick out a new, hopefully incrementally better protagonist from a fresh lineup. Like in the original game, heirs have various backgrounds, class playstyles, and traits. Some traits, like Puritan — which “censors” enemies in a shroud of blurry pixels — and Nostalgic — which turns the screen all “old-timey” — aren’t too disruptive. You might tolerate them for a gold-earning bonus. But other traits can be too much to handle. I skip Vertigo in Rogue Legacy 2 for that exact reason.
Vertigo flips the screen upside down, and in a game with lots of split-second action-platforming decisions, it’s a lot to try and process. I wouldn’t say the effect makes me ill, but it’s uncomfortable, for sure. And now, as of update 1.01, it’s out. Cellar Door Games removed Vertigo from Rogue Legacy 2 after receiving “a bunch of reports of nausea.”
“While Vertigo was a cool blast from the past, it doesn’t really fit the sequel,” the developers said. It joins other now-retired traits like Tunnel Vision and Glaucoma.
As someone who would outright skip any character with Vertigo, no exceptions, I’ll have more options going forward. And I might even choose the Dragon Lancer more often, too.
In update 1.01, the developers reworked the Dragon Lancer class since it, “in particular,” was “being left by the wayside” by players. The cool-looking class lets you joust mid-air, but it’s tricky to find the right rhythm compared to most other Rogue Legacy 2 classes.
With the Dragon Lancer’s redesign, “Tap Attack now acts more as a reposition, forcing enemies back, so that you can do Dash attacks more often. Bastion has been buffed, and is now a ‘go crazy mode ability.’ Activate it, block everything, and wail on your
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