Robert Alan Koeneke, who created the landmark 1980s roguelike The Dungeons of Moria, commonly referred to as simply Moria, has died. Koeneke's death at age 64 was announced in an obituary at dignitymemorial.com.
Koeneke was inspired to create Moria, also known as The Dungeons of Moria, by Rogue, the game that roguelikes are like. He began working on it using VMS Basic in 1981, according to a history of the game at umoria.org, and first released it as Moria Beta 1.0. The title and setting are inspired by Tolkien's Mines of Moria: The goal is to travel to the bottom of Moria and defeat the Balrog who lives there.
In 1983, Koeneke updated the game using VMS Pascal, and gave Moria a full 1.0 release. Through 1983 and '84 he worked with his friend Jimmey Wayne Todd Jr. to expand the game further with specialized character generation options, save/load functionality, and other features. One of its most groundbreaking features was the addition of a town level atop the mine, where players can buy equipment and sell loot.
The Umoria site notes that some information about the early days of Moria is «contradictory,» including when he stopped working on it. The book Dungeon Hacks(opens in new tab), which includes an interview with Koeneke, says his final release was version 4.5 in 1986. But the source code for version 4.8 includes a bug fix bearing the initials «RAK»—Robert Alan Koeneke. In a message posted to rec.games.roguelike.angband in 1996—Angband is another early roguelike, derived from Moria and released in 1990—Koeneke said his final official release was version 4.7.
Koeneke was working on version 5.0, «a complete rewrite,» when he left the University of Oklahoma for a new job. His plan to have students finish the 5.0
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