League of Legends patch 12.10, also known as the "durability update," shipped tons of tweaks and updates to the MOBA. This included buffs for champion health, armor, and resistance, alongside balancing the effects of heals, shields, and sustain.
Moreover, despite being an intense roll-out, a few things remained unaltered in the patch. Minions and monsters were two such game elements that were surprisingly left unchanged.
When League of Legends players started sharing their confused views regarding the same on social media, Riot designer Tim “TheTruexy” Jiang clarified that their actions were deliberate and that it was not just compensation for durability.
Like many others, LoL player CookieBlitz raised the confusion regarding the current state of minions and monsters through a Reddit post. He queried,
The community complained that minion and monster damage owed some love in Patch 12.10 as compensation for the durability update. To clarify everyone's doubts, TheTruexy replied to the same post to explain that making these changes wasn’t as simple as it seems and thus, were deliberately left unaltered. He wrote,
After the durability modifications, since all champions can survive longer, it has become much more difficult for League of Legends players to get ahead in the early game. Thus, buffing minions' and monsters' damage at this point wouldn't have made any sense, and the whole intention of the update would have been counterproductive.
TheTruexy further stated the same,
With that being said, the designer reassured League of Legends players that Riot is keeping an eye on these types of things and are open to following up as needed.
Q.
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