Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
I was really upset when The Sci-Fi Channel (now SyFy) cancelled Mystery Science Theater 3000. I had only discovered the show in 1997, but in a few short years it had already made an imprint on me. When the MST3k writers and performers took their talk-over-a-bad-movie formula to the internet with RiffTrax, I followed. In many ways, the format of putting out audio tracks for popular, modern movies worked even better. But RiffTrax really came into its own when it began acquiring the rights to movies that it could distribute itself. And that is a strength it carries over into RiffTrax: The Game.
Developer Wide Right Interactive understood what it was doing when it originally released What The Dub. That game had players watching public domain clips and then tasked players with filling in blanks in the audio with funny lines. A text-to-speech bot would then bring the players’ jokes to life. It’s a concept that immediately brings MST3k to mind. But for an actual game, it’s one that works better with RiffTrax.
And so that’s what WideRight made with RiffTrax: The Game. This game builds on the concepts of What The Dub in all the right ways. It has more clips — many of which come from RiffTrax’s library. It also has tons of professional jokes that are universally hilarious. And that unlocks the potential for a new game mode that makes it so much easier for anyone to have fun.
I’ve spent a handful of hours with RiffTrax: The Game so far, and it has always provided consistent fun. The Write A Riff mode feels robust thanks to the thousands of clips included with the basic game. And Wide Right has done a great job of picking some
Read more on venturebeat.com