When I booted up Citizen Sleeper last night, I had no idea what I was in for. I had seen some buzz about it online and figured I’d give it a go – it was on Xbox Game Pass, after all, and the key art looked precisely the slick and punchy cyberpunk/sci-fi aesthetic I especially like. Little did I know, a few hours later, I’d be playing a game that I’d recommend to anyone at this point.
Now, I’m about four hours in, and there’s the potential to crash and burn, but something tells me it’s not going to. Citizen Sleeper, as a game, is somewhat hard to explain: It’s a sci-fi, narrative RPG with no combat (at least so far), a dice-rolling mechanic that dictates everything, minor survival systems, and a rotating cast of characters that you’ll immediately want more of upon meeting them. You interact with a circular space station/sci-fi metropolis where the game is set from a zoomed-out, almost god hand-like perspective.
None of this adds up to something you can picture in your head, right? That’s what I went through when I read the description of it on Game Pass, and the curious confusion you’re (hopefully) feeling is what I was feeling after reading various tweets calling Citizen Sleeper a great game. Instead of trying to sell you on all that right now, let me tell you the premise of Citizen Sleeper, which damn near sent me into an existential spiral and immediately captured my interest. In what felt like moments, 7 p.m. became 11 p.m. last night, and I grouchily put myself to bed, desperate to play more, because I’m a responsible adult sometimes.
You are a Sleeper, a digitized consciousness implanted into an artificial body – basically a robot with someone else's mind. That someone else is, well, yourself. The real you sold
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