As far as the movies go, The Evil Dead series has a track record of being way better than it has any right to be, low-budget warts and all – and Evil Dead: The Game now finds itself squarely in that same boat. While it’s filled with things that irritate me, like slight inclines that my wimpy survivor was helpless to scale, finicky command prompts, and more, it also overwhelmingly succeeds at being a balanced, compelling battle of wits and reflexes that has kept my attention after more than 20 hours – and that’s no small task. Aside from the clunkiness, playing as a survivor absolutely nails the horror movie feel of working with a group to overcome an overwhelming evil threat, while playing as the menacing demon is a diabolically fun misadventure that fulfills the villainous mastermind fantasy.
Yes, Evil Dead: The Game is an asymmetrical multiplayer game in the same vein of the likes of Dead by Daylight and Friday the 13th, but here it’s presented with a goofy, Bruce Campbell-smothered flair that’s every bit as weird and campy as the cult-classic movies. Mechanically, there’s not much original about it: each match, four playable survivors work as a team to avoid being maimed long enough to perform a ritual that banishes all evil from the land, all while enduring the true horror that is the map’s geometry. At the same time, one evil player does everything they can to kill the survivors using an army of undead soldiers and a bag of dastardly tricks so wickedly satisfying it’s hard to feel bad for the poor souls succumbing to your terrible power. That game of cat and mouse is an absolute blast no matter what side you’re on, even when its rough edges make me scream louder than any jump scare.
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